Thursday, November 4, 2010
Summary and Farewells
There are rumours floating around that there needs to be a review of the entire production, other rumours are that there be atleast 14 blog posts. I can't be bothered counting to see if I made it, there's a few, several in fact. More than a few. But I'm adding this last one to hopefully put me over the top.
My final impreseeions of my piece are "Meh". It certainly won't be winning me any awards or jobs. It's short. It has minimal animation. It's I dunno, "meh". Maybe in a few weeks I'll like it again. But on the positive, it looks like what I wanted it to, there just isn't enough of it.
My biggest gripe is that I spent so much time bemoaning my inability to draw, I didn't get enough done. As a result all I have are sliding images accross the screen. Given last year I had some hand drawn pose to pose animation, it does feel a little like a regression.
However given my realistic goals were at the start of the year was to have a grasp of Photoshop, After Effects and also to ensure that the images were high resolution and wide screen (last year this was not the case). So in that regard the year was a success. I have my head around import and export qualities and file types, and I have a base knowledge of Photshop, After Effects and Premiere. Mission accomplished.
The other goal was to have a piece that I could continue to work on and shop it around to sell it as a series. I have to admit, I feel silly even saying that. As if it is even a viable goal. But that is what I came to the course for. And while the final piece is far from jaw dropping, it does capture some of the quirk and interest I was hoping for. Also the majority of people to see the final version or close to the final version, have all without prompt stated it makes them want to watch a complete episode, and these are people who have seen much of the work before. It is really nice to get that response, and it does make me think that I haave achieved what I set out to.
So basically, I guess what I am left with is close to what I aimed for; that is a piece that represents what I had in my head, and a greater technical knowledge. It is by no means a great achievement in either technique, skill or story, but it gets the job done. I will be continuing with it, completing the 3-4 micro episodes covering off some of the major characters within the universe, and then I will be taking it round (whatever that means) to try and sell it at a series. Ultimately that is what I think I have elarned from the piece. I am not an animator. I don't want to be either. But I do want to have the skills to work in the industry, and making stuff happen is where I really want to be; writing, directing and/or show running. I have neither the patience or the skill to whip up great artwork, leave that to the Yen's of the world, they do much better job than I ever could. I'll just have to find my place somewhere else along the line. But with what I have learned from the course, it will be closer to the action than had I just followed along a purely screenwriting path, which was the fork in the road I face way back in the day.
* Classic animated character quote: Homer Simpson
Monday, October 25, 2010
Thursday, October 14, 2010
Friday, October 1, 2010
Still having technical difficulties....
Wednesday, September 29, 2010
Week... sumptin, I don't even know anymore
Saturday, September 11, 2010
Week 9?
Thursday, August 26, 2010
Week... 7?
Friday, August 13, 2010
Intro at Youtube
Week 5 Milestone pt II
of the intro with music and narration. The timing is still not quite right
(why is it taking so long, seriously?). This is to demonstarte what else has
ben done over the 5 weeks, and that sound has been recorded.
Dialogue for the animated part of the film has also been recorded, but probably not going to
upload plain sound files... especially as they are still pretty rough
and without images....all but pointless.
Along with drawing the elements/ props/ characters for the backgrounds (as mentioned in previous post) next jobs will be to draaw backgrounds for the animated section. Then they
will be added to the AFX sequence, with aforementioned dialogue and rouch animation.
Week 5 milestone
Each has a 'benday dots' layer to give impression of being a
vintage print.
Not much else to say... they are pretty average I think, but
they get the message accross I guess.
Next milestone will obviously include the props/ elements/ characters
to apprear on these backgrounds. Most are already exist in some
form already.
Tuesday, August 10, 2010
Week 4
Thursday, July 29, 2010
Week 3 (week beginning 25/07)
Week 2 (for week beginning 18/07)
Wednesday, July 21, 2010
Semester 2: Week 1
1st week back! No where near enough work done over the holidays but what else is new? I was comfortable with where I was going, but was putting off drawing as it is such a struggle to get on the page what is in my head procrastination has become a constant companion.
I did however manage to re-order my file structure, which was over 2 hours of work. Whilst this in itself was a for of procrastination, it did help set out a work flow of what was needed, and where all the elements were (or would be) in relation to eachother.
I also got a rough record of Hermaphroditie's dialogue, and a 2nd version of the music. more recording would have been done but equipment is not lent out to current students during the semester break, which is incredibly counter productive.
I am however, for the first time in the course feeling comfortable with, and even excited about using the software for creating my piece in this case After Effects. I have watched a couple of simple tutorials online, and will make this part of my homework to watch at least one every night so as to become more comfortable with the program and perhaps get more ideas for how to put my piece together.
Sunday, May 30, 2010
3D Week by Week retrospective....
Tuesday, May 25, 2010
End of Semester Summary
Through this pre-production phase however I have aligned myself with After Effects. It will be the program I will be using for the bulk of my production. As a result I have been able to get my head around the work flow I will be using and therefore been able to conceptualise how the piece will be constructed.
This pre-production also involved working out data storage, render times and asset management. This forced me to assess the project from a perspective I have until this point steadfastly ignored, as a result for the first time I feel I have a handle on how to quantify the project from a purely numerical perspective. This has greatly aided in my ability to break down the creative elements of the film, how long they would take, how much they would cost and how much space they would take up.
Whilst my comprehension of the project from this perspective is still rudimentary it has given me confidence in going forward with the project. It has given me a way to track my progress from a point of view other than just story telling, which up til this point was the only way I could assess my work. I’m excited by this development because it has given me some insight as to how I may be able to produce work post TAFE in the professional world. Given my limitations as a visual artist (my story telling and directing abilities are naturally unparalleled in the known universe), knowing how to break down a project into what elements I will need other artists to create, how long it would take etc gives me some confidence that I will be able to create projects of my own after graduation. I was genuinely fearful that my lack of skills would prohibit this and so for this alone I would rate my pre-production this time around a great success.
The success of my pre-production from an artistic standpoint however has probably been less of a success. As I have been gabbing about incessantly throughout the blog, and this summary, I am unhappy with all of the artwork I have created. I have been reticent to get my class mates to assist too much despite their superior ability, because I can not return the favour in kind. I wrote a few scripts for the guys and was able to parlay that into some character designs and colouring, but I was left to do the heavy lifting on much of the remaining work. Whilst the other guys would have made much lighter work of this, as I said I would not have been able to offer much service in reciprocation, given my drawing, animating and compositing skills are so basic. So rather than have the ledger heavily in my favour, and take precious time away from their projects I struggled alone, like a martyr, against the harsh elements of my inferior artistic abilities. I’m so thoughtful that way.
But despite my pre-school drawing ability, I am feeling confident that my final piece will be something that I’m not repulsed by, if not even proud of. Again this is because I am comfortable in what elements I will have to produce. Given I am able to break down the project into smaller pieces, I can choose to start with those elements that I know I can do well, therefore gaining in confidence and quality as I go. Also given I am committed to using After Effects I look forward to learning the program and utilising its functions to greatest (ahem) effect and polishing my turd-like art into something almost palatable.
It is still a long way to go, but I feel I now have a decent map which should lead me at least in the general direction of my final destination.
Sunday, May 23, 2010
Last Week of Pre Pro
Monday, May 10, 2010
Video Blockand updates
Am now moving to some of the 'paperwork', of finalising production pipeline, budgets and file naming and set ups. I'm actually looking forward to this as I like working in clean organised spaces, which includes the virtual. Having everything tidy and organised will help me know exactly where I am at and where to move next.
The organisation of all files and work flows will help with the work I still need to complete for my production bible. I am behind in the creation of artwork for the bible, but this has been as much about a crisis of confidence in my ability to create images as it has any kind of procrastination and lack of direction. I am still very uncomfortable in creating the images to the level i want, but I have to remind myself that I was in a similar position last year and ended up being very happy with the images I created. I think I need to just relax and not expect them to come quickly. I also need to know more detail when creating the drawings, as I find when I start there are still certain things I don't know about the characters and environments, and I need to know these things in advance, as I don't seem to be able to come up with ideas on the page as i go. I need to know where I am going and draw it, rather than start and chuck ideas on the page.
Wednesday, May 5, 2010
Animatic and other things
Thursday, April 22, 2010
Noises Noises Noises
Other than that have been trying to organise a pipeline so that I can specify exactly what tasks I should be completing and when, as a lack of focus has been an issue of late.
I also noticed the new Herron ad this week. It has the same background I will be going for in the 'comic panel' 'lithograph' thing so that will be good as a direct example of what I want to do and also how to do it. This is good 'cos I was aware of what I wanted but not sure how to go about it exactly, the ad will be pointing me in teh right direction.
Tuesday, April 13, 2010
Character Designs
So welcome to Hermaphroditie ('Hermie') and Velvet Fist. These are the character designs from Yen. Hermie is almost spot on but I think VF needs some adjustment; longer legs, wider shoulders, shorter torso and just a little more 'squarish'. But these are very close and show you who we have been talking about all this time. Welcome aboard guys.
Colour Mood Board
Sunday, April 11, 2010
Apologies
Wednesday, March 31, 2010
New Annotations!!!
Tuesday, March 30, 2010
Mood Board 2: Animation Stylings
OK So 2nd Mood Board. This one is more about the animation feel and style. As (I believe) I have mentioned before I am going for the 'Saturday Morning Hero' cartoons of the late 60's through to the early 80's. Obviously with Velvet Fist being primarly modelled on She-Hulk, the green amazon features heavily in this mood board. but there are appearances from several other series; He-Man and She-Ra, Super Friends and Thundarr to name a few. What I am wanting to take from these series is very much the design of the characters, though they are simplified, they are not at all stylised like many characters today and those of the 'cartooney' generation before them. These are the super powered heroes I grew up with, and so want to pay homage to them in my piece. Just pulling all these images together was very nostalgic and incredibly enjoyable. This is probably obvious given again I have gone to excess and given little thought to composition, and just wanted to cram in as many cool pics as possible. Hey it works for me, hopefully it gives everyone else an idea of what I'm after too.
Sunday, March 28, 2010
Mood Board: Color Design
This is the colour mood board for Q MEN. May have gone overboard but it was fun finding so many images. As you can see I am going for a muted 1950's aesthetic. I want the piece to look like film stoke form the 50's so whilst there is a huge range of colours, the contrast and vibrance of those colours was muted at the time, and has degraded further over the passage of time. There will be mood boards to follow for Animation Style/ Design, and maybe 'Tone' (as in humour style) and production design for the appartment, and props etc.
Wednesday, March 24, 2010
Story Boards
Script (finali-ish draft)
Thumbnails
Tuesday, March 23, 2010
Character Designs
Scripts, Scripts, Scripts
Story Boards
Sunday, March 14, 2010
OPENING SEQUENCE
SCRIPTS!!!
HERMAPHRODITIE
Tuesday, March 9, 2010
APARTMENT
Need some more work on the interior design and furnishing of the apartment. Will be pretty sparce, they are poor after all, but still need enough to make it visually interesting and look like a real living space.
HERMAPHRODITIE (and character deisgn talk)
Still not entirely happy with Velvet Fist. But that is as much because I'm never happy with my drawing abilities. Have a desin that is representitive of what was in my head, but every drawing I see of a She-Hulk-ish character by an artist with talent makes me hate my design. Will have to deal with it, let it go, relax and move on.
THUMBNAILS
The animated section fared a little better. Am comfortable with finding a few different ways of hiding mouth to avoid lip sync, am just concerned is a little bit repetitive and boring. I like the master shot of the appartment, some of the others are only ok though. They are hardly inspired designs... will watch more crap old super hero-ish cartoons and old comic books to get some more layout ideas.
SCRIPT
Tuesday, March 2, 2010
THE APPARTMENT
HERMAPHRODITIE
VELVET FIST DESIGN
Monday, March 1, 2010
Q Men Script Draft #2
As the following voice over reads, comic strip panels move past, illustrating the narrative.
NARRATOR
"The gay gene has been found. In an attempt to rid the world of this scourge, scientists found a way to virally mutate the gene, turning all pink bloods into true blue red blooded citizens. But a lab accident sent an unstable strain of the virus into the atmosphere gifting the queers with extraordinary powers, leading them to become the next stage in human evolution: superior-homo! War now rages between the two species, leaving our only hope for salvation to a small but well drilled group of mutants: The Q Men."
FADE IN
EXT APARTMENT BLOCK
A derelict and drab apartment building stretches into the sky surrounded by wild unkempt garden beds a completely broken down playground and basket ball court where both goal rings are in a state of disrepair.
INT APARTMENT
Inside one of the apartments. Every-bit as uninspiring as the exterior; water damage highlights every wall. The central heating unit looks like a relic from early last century and the thread bare carpets are probably only held together by thriving dust mite colonies.
HERMAPHRODITIE sits slouched on a couch that a hobo would be ashamed of, watching an old TV with a coat hanger for an antenna.
The door suddenly slams open with unnatural force and VELVET FIST, a 7' tall blue giant with flaming red hair walks in, her canary yellow 'baby doll' costume smeared with blood.
VELVET FIST
Oh I tell you, I am so sick of mortal henchmen...
The screen freezes framing Velvet Fist and immediately transforms into a comic strip panel with her name in the corner.
NARRATOR
Velvet Fist. Seven feet of royal blue power.
Superhuman strength and dress sense.
Smith and Western for long range combat, and 'cos
it looks SUPER hot.
The freeze frame cedes to the animation
VELVET FIST (cont)
...One punch and they explode like a water balloon.
HERMAPHRODITIE
They really should be more considerate in their final moments.
The screen again freezes to a comic panel, this time on Hermaphroditie.
NARRATOR
Hermaphroditie. A changling. Hermaphroditie
can take on the the appearance and
characteristics of any person or creature.
An intersex in the purest sense, Hermaphroditie
is neither male nor female, rendering pronouns obsolete.
The panel once again gives way to the animation
VELVET FIST
For someone who can become
anyone you certainly lack empathy of any kind.
HERMAPHRODITIE
So in that scenario of the henchmen water balloon
I'm supposed to empathise with the pin?
VELVET FIST
Oh please. You give more thought to how
many squares of toilet paper to use than killing henchmen.
HERMAPHRODITIE
Classy
VELVET FIST
You know what I mean. Blood is so hard to get out
of my costume, I only have two of these things to rotate.
Image is important you know, especially if we want to break
into the more prestigious teams.
HERMAPHRODITIE
Your obsession with appearance is a weakness.
Just as I have transcended gender,
I have transcended your archaic notions of clothing.
VELVET FIST
Transcended nothing. You just like walking around naked.
HERMAPHRODITIE
No nipple. No naked.
VELVET FIST (provocatively)
Although you certainly have managed to transcend vanity
HERMAPHRODITIE (trying to hide shock and hurt feelings)
Yes, well, it's another subjective, restrictive concept
VELVET FIST
I think it's noble, given your abilities, that you don't make yourself prettier...
or more handsome, whatever it is you do.
HERMAPHRODITIE
My self worth is not validated by someone deeming
my appearance as beautiful.
VELVET FIST
And good for you! So are we still going clubbing tonight?
HERMAPHRODITIE
Sure.
Velvet Fist exits the room
VELVET FIST (OS)
And will you be going as Brad or Angelina then?
HERMAPHRODITIE
I do that to maintain my secret identity!
VELVET FIST (OS)
Of course you do. I just have to chuck my archaic notions in the laundry.
END CREDITS
Treatment: Q Men
An alternate 1950's universe. Fashion, language, and design are all reminiscent of 1950's Aus/ USA. Same goes for the societies' very conservative views. People are defined and critically judged by their appearance and their adherence to the expected behaviours.
Like Batman TAS the universe has the design principals of a bygone era, but has technology equal and at times superior to ours, however with a naive and impractical application, i.e a 1950's view of future technology.
CHARACTERS:
VELVET FIST
Velvet Fist is a She-Hulk analogue. She is 7 feet tall with royal blue skin and flaming red hair, lips and finger nails. It is unknown if she is a huge woman or a man in drag, as she also sounds like an effeminate male and is overly deliberate in her feminine mannerisms.
She is hyper-female in appearance, always dressed in the most provocative and sexualised outfits. Her costume when in Super Hero mode is a canary yellow baby-doll teddy, coupled with impossibly high-heeled boots. She also carries a large 6 shooter on a garter on her right leg for long range combat, and changeling because of the phallic associations.
She can be bitchy like any self respecting drag queen and despite her superficial nature and cheer leader intonation and vocabulary, can be quite intelligent, manipulative and skilled at pushing people's buttons. She is also very proud of her appearance, liking to show of her body, and being desired by all, she is a complete exhibitionist.
HERMAPHRODITIE
Hermaphroditie is a changeling. Able to take on the form of any person or creature. She is a true hermaphrodite in that she is neither male nor female (referred to as 'she' for ease of communication and because she will be voiced by a female). In her unaltered state she is approximately 5'' 8' with blond hair and fair skin. She has an appearance of a 16 year old boy, but with the voice of a woman in her 30's. As her powers allow her to morph into anyone, including generating their clothes she has no need to wear clothes herself. In her un-morphed form she is naked, however with no nipples or genitals.
She is a spiky personality, very anti-establishment. She believes herself to be the have the purest view of the world because she is not bound by institutions such as gender and clothing. Her pride in her insight however lead her to being very blinkered and closed minded to any view other than her own.
She is blunt in her communication, happy to be very confrontational in any interaction with anyone, pulling them up on any opinions she believes to be ignorant or oppressive. Her views of oppression are easily inflamed by anything from language ("patriarchal in origin!") to architecture ("phallic manifestations!").
STORY
The opening narrative is read in the style of a 1950's newsreel. As the narrator reads we scan over comic panels illustrating his story. The line "...next stage of evolution superior-homo" is illustrated by the Darwinian image of apes through to man, with a new final stage of an overtly camp male, back arched, winking in a comely fashion to the viewer.
After the introduction with the narration and the comic panels the animation begins with an establishing shot of a derelict apartment building in a run down area. The apartment building is tall with hundreds of tiny windows, the rooms will obviously be small and the windows will let in minimal light. The building is surrounded by wild and unkempt gardens, overgrown and predominantly weeds. There is a broken down playground, the equipment unused for years and is various states of complete disrepair. A basketball court, bitumen broken into small islands separated by small estuaries of wild grass can also be seen, has its two rings bent towards the ground, old men now weak to fulfil their duties.
Inside an apartment it is as depressing as the exterior. Faded green walls are decorated with the sickly brown trails of water damage, the stained carpet appears a fertile ground for indoor mushrooms. HERMAPHRODITIE sits on weary couch that is hemorrhaging its stuffing. She is slouched watching a old TV, with a coat hanger for an antenna.
The door slams open with unnatural force revealing VELVET FIST, her bright yellow costume stained with large smears of blood. She complains about the lack of mortal henchmen's ability to handle a punch from a super powered being without spraying their insides. She receives no sympathy from Hermaphroditie. Velvet Fist persists with her point that it is hard for a struggling Super Hero to maintain costumes etc when they are constantly being stained and wrecked by henchmen entrails.
Hermaphroditie chastises Velvet Fist for her adherence to manufactured institutions such as 'clothing' 'gender', indirectly praising herself for her ability to transcend such trifling matters.
Velvet Fist uses her piousness against her by praising Hermaphroditie for her commitment to ignoring vanity, and not making herself more attractive, given her powers make that an easy option. Forced to maintain the course she had plotted herself Hermaphroditie acknowledges she does not feel the need to gain external validation for her appearance, even though she has clearly been hurt by Velvet Fists insinuation that she is not attractive.
Velvet Fist congratulates Hermaphraditie again on her intrinsic self worth as she asks if she will both be joining her that night at the clubs, Hermaphroditie says she will. Velvet Fist then pointedly asks if she will be attending as 'Brad' or 'Angelina', acknowledging that her digs at Hermaphroditie's appearance were meant to be an attack. Still trying to maintain that she is not beholden to such trivial notions of being judged on appearance Hermaphroditie cries that her attendance of clubs incognito is to maintain her secret identity. Given she will be hanging out with the only 7'' tall, blue skinned red head in the city, Velvet Fist is not convinced.
CONCEPT/ CONTROLLING IDEAS
To show highlight how archaic the notion is to judge someone by their appearance, and yet how someone looks will likely define their character.
To have some witty dialogue and repartee
Visually take the piss out of Super Hero and limited animation series of the 50's/60's
Challenge notions of gender and the expected characteristics associated with each.